White

Creatures

1CC
Elite Vanguard
Goldmeadow Harrier
Isamaru, Hound of Konda
Mikaeus, the Lunarch
Mother of Runes
Savannah Lions
Steppe Lynx
Student of Warfare

2CC
Accorder Paladin
Cloistered Youth
Knight of Meadowgrain
Kor Skyfisher
Leonin Relic-Warder
Mistral Charger
Silver Knight
Soltari Monk
Soltari Priest
Soltari Trooper
Stoneforge Mystic
Stormfront Pegasus
Thalia, Guardian of Thraben
Wall of Omens

3CC
Blade Splicer
Fiend Hunter
Flickerwisp
Mentor of the Meek
Mirran Crusader
Mirror Entity
Porcelain Legionnaire
Silverblade Paladin

4CC
Calciderm
Emeria Angel
Hero of Bladehold
Restoration Angel

5CC
Baneslayer Angel
Cloudgoat Ranger
Geist-Honored Monk
Karmic Guide
Reveillark

6CC
Exalted Angel
Sun Titan
Yosei, the Morning Star

7CC
Elesh Norn, Grand Cenobite

Spells

0CC
Windbrisk Heights
1CC
Land Tax
Mana Tithe
Path to Exile
Swords to Plowshares

2CC
Balance
Disenchant
Journey to Nowhere
Revoke Existence
Shrine of Loyal Legions
Temporal Isolation

3CC
Glorious Anthem
Midnight Haunting
Oblivion Ring

4CC
Ajani Goldmane
Armageddon
Day of Judgment
Decree of Justice
Elspeth, Knight-Errant
Faith’s Fetters
Parallax Wave
Ravages of War
Wrath of God

5CC
Elspeth Tirel
Gideon Jura

6CC
Catastrophe
Spectral Procession

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2 responses to “White

  1. I’m pretty surprised by how far off the creature/noncreature count is in white for your cube. Standard cube theory says that the non-green, non-blue colors should have approximately even creature/noncreature splits.

    Was this just what was necessary to have both a critical mass of aggro creatures and also the value/wincon cards for midrange and control? Or is there that great a shortage of solid white spells?

  2. Hmm, I looked around the MTGS Cube forum for a bit and found that most of those cubes have a similar creature/spell ratio in white to mine. (To be fair, I was looking at the ones that had totals listed). So if that’s conventional cube wisdom, it doesn’t seem like many are following it.

    I don’t think that white has a shortage of anything, for what it’s worth. But there are plenty of great creatures that act like spells at least in part- Harrier, Relic-Warder, Eternal Dragon, Karmic Guide, Pianna- and I do think that if you pushed the number of spells, you’d tend to favor control.

    The only reason I can think of that my cube would lack spells in this section is that some cubes run 2-3 more white planeswalkers. But that’s not a huge number, and doesn’t get anywhere close to a 50/50 split.

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