Wall of Denial
Venser, the Sojourner
Geist of Saint Traft
Drogskol Reaver

Nemesis of Reason
Shadowmage Infiltrator
Baleful Strix

Blazing Specter
Murderous Redcap
Olivia Voldaren

Bloodbraid Elf
Sarkhan Vol
Boggart Ram-Gang
Kessig Wolf Run

Qasali Pridemage
Kitchen Finks
Gavony Township
Sigarda, Host of Herons

Tidehollow Sculler
Stillmoon Cavalier

Fire // Ice
Desolate Lighthouse

Maelstrom Pulse
Pernicious Deed
Putrid Leech

Ajani Vengeant
Lightning Helix
Figure of Destiny
Slayer’s Stronghold

Trygon Predator
Mystic Snake
Simic Sky Swallower
Edric, Spymaster of Trest

Rafiq of the Many
Sphinx of the Steel Wind
Broodmate Dragon
Slave of Bolas
Maelstrom Wanderer


3 responses to “Multicolor

  1. Just started reading your articles on SCG and I’m really enjoying them, as well as your overall philosophical approach to building a solid cube of draftable cards.

    I’m commenting here because I’m getting bogged in multicolor land, specifically tricolor – I started out looking at Tom Lapille’s, Evan Erwin’s and Brett Allen’s Cube (he’s a local player here in SF) as a base but they are both fairly older cubes with a bit more older player bias in them. I just wanted your two cents on the matter. So far it seems like a really neglected part of the cube and I’m wondering if it’s just a hold over could be eliminated entirely or is there some more fertile ground there to explore?

    Basically the way I view the issue is that players aren’t very likely to draft a three color (sometimes even two color) card right off the top unless it’s a)exceptionally powerful or B) it fits into a archetype or C) they have the mana to splash it.

    The problem tends to be though, that there’s not really enough good tricolors to fit every shard (broodmate or rafiq sure, but when’s the last time anyone cast cruel ultimatum in cube draft?)

    So what’s your solution? Thraximundar seems odd, as does Uril. I’ve seen Sphinx in a few lists and it’s an artifact so I think that helps it a bit. I was thinking of putting the Invasion block dragons in just for the theme factor.

    I currently run 10 tricolors:

    Realm Razer (soon to be Rith)
    Cruel Ultimatum (Nicol Bolas seems cute but I get your planeswalker rule)
    Bant Charm
    Esper Charm
    Hellkite Overlord
    Lightning Angel (soon to leave, might hack in rakavolver here since it helps both the RU and RW archetypes)

  2. I lie, it’s twelve.

    Naya has wooly thoctar, and grixis has slave of bolas (original foil… drool)

  3. If you are looking for a good UW gold/hybrid card i would suggest Gwafa Hazid, Profiteer. If they don’t have removal for it it is an absolute house as you can shut down their creatures permanently (can’t attack/block even if Gwafa leaves play) while getting in there with other stuff. It is the stone cold nuts against some decks and has been a fan favorite in my cube. Mistmeadow Witch had been frustrating as leaving up 4 mana to blink something every turn felt like a lot. That said, how has Grand Arbiter been in your cube? My playgroup was hesitant about adding him. Thanks!

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