Sigh… I’m apparently bound to go back on everything I say in print. The thing is that we have been trying to support Wx (and especially WG) aggro, and it started to feel like we were trying to win a marathon while vowing not to do any training. Something like that. Revoke was a bit redundant, and I think we pushed towards a few too many Disenchants, so it’s ok to let that swing back again.
Tombstalker is a card that gets pretty good reviews, and while I’d be happy to run Geth for a while longer (he’s had a few really good showings, and in my cube Fear is better evasion than Flying), it’s pretty clear that the 6CC spot is crowded- even though Silent Specter and Ink-Eyes are really at five.
I’ve been feeling that we have enough reanimation, and Nether Void is card I’ve been interested to try after reading someone (maybe on MTGS) who said it was their favorite unplayed cube card, or something like that. I’ve played it once so far… unfortunately against a deck with a Mox and Sol Ring. Yep, Nether Void is prrrobbbably not best against a deck that has five mana on turn 2.
I imagine this is the most controversial change here. I get that Plumeveil is really good in a traditional U/W build, but it’s also a little boring and Swans has a pretty unreal win percentage in our cube. Maybe that’s just luck, I love the little guy. This is a card that I would never pass pick 1 in Winston draft, and I can’t say the same for Plumeveil at all. Though a wall of birds suddenly appearing would be disconcerting.
Gelectrode is a card we have somehow never tried, and while I like Dominus, and he makes me want to draft U/R, he really only goes in three decks… and two of those are pretty hard to achieve in Winston.