Creatures
1CC
Goblin Guide
Goblin Patrol
Grim Lavamancer
Jackal Pup
Mogg Fanatic
Reckless Waif
Spikeshot Elder
Stromkirk Noble
Vexing Devil
2CC
Ember Hauler
Fireslinger
Hearth Kami
Hellspark Elemental
Kargan Dragonlord
Keldon Marauders
Plated Geopede
Stormblood Berserker
Torch Fiend
3CC
Chandra’s Phoenix
Cunning Sparkmage
Fire Imp
Ghitu Slinger
Goblin Ruinblaster
Hell’s Thunder
Keldon Vandals
Manic Vandal
Zo-Zu the Punisher
4CC
Avalanche Riders
Flametongue Kavu
Hellrider
Hero of Oxid Ridge
Keldon Champion
5CC
Siege-Gang Commander
Urabrask the Hidden
6CC
Inferno Titan
10CC
Greater Gargadon
Spells
1CC
Banefire
Burst Lightning
Chain Lightning
Devil’s Play
Earthquake
Firebolt
Flame Slash
Forked Bolt
Lightning Bolt
Pillar of Flame
Red Sun’s Zenith
2CC
Arc Trail
Comet Storm
Incinerate
Magma Jet
Pyroclasm
Searing Blaze
Shrine of Burning Rage
Smash to Smithereens
Volcanic Hammer
3CC
Arc Lightning
Brimstone Volley
Char
Molten Rain
Pillage
Puncture Blast
Rift Bolt
Slagstorm
Staggershock
Sulfuric Vortex
Wheel of Fortune
4CC
Koth of the Hammer
5CC
Chandra Nalaar
6CC
Fireblast
Have you ever considered playing Blast from the Past? That card is so much fun I can’t begin to put it into words.
For our cube, we use two un-cards, the aforementioned spell, and Booster Tutor (which hits cube packs not drafted – quite nuts). It adds some wacky interaction, but nothing too far-out for good Magic.
Obviously, some un-cards are too good for cube, namely Greater Morphling and City of Ass – but what do you think about playing them in your cube?
oh, and by playing “them” – I mean un-cards in general.
I believe Volcanic Island may be listed here in error under 2cc.
Yep, Volcanic Hammer. Thanks.